Ссылки

DOI

  • Ahmet Ayaz
  • Ozcan Ozyurt
  • Waleed Mugahed Al-Rahmi
  • Said A. Salloum
  • Anna Shutaleva
  • Fahad Alblehai
  • Mohammed Habes
Gamification holds significant importance as an efficacious means to motivate individuals, stimulate their engagement, and foster desired behaviors. There is an increasing interest among researchers in exploring the domain of gamification. Consequently, it becomes crucial to identify specific research trends within this field. This study employs a comprehensive analysis of 4743 articles sourced from the Scopus database, utilizing the topic modeling approach, with the objective of discerning research patterns and trends within the gamification domain. The findings revealed the existence of thirteen distinct topics within the field. Notably, “Health training,” “Enhancing learning with technology,” and “Game design framework” emerged as the most prominent topics, based on their frequency of research publications and popularity. This study serves as a valuable resource for researchers and practitioners seeking to stay abreast of the latest advancements in gamification. The identified issues through topic modeling can be employed to identify gaps in current research and potential directions for future research endeavors.
Язык оригиналаАнглийский
Страницы (с-по)119676-119692
Число страниц17
ЖурналIEEE Access
Том11
DOI
СостояниеОпубликовано - 2023

    Предметные области WoS

  • Компьютерные науки, Информационные системы
  • Технологии, Электротехника и электроника
  • Телекоммуникации

    Предметные области ASJC Scopus

  • Инженерия в целом
  • Компьютерные науки в целом
  • Материаловедение в целом

ID: 48553750