Ссылки

DOI

The article deals with topical issues of using digital technologies to involve the active population in the promotion of urban projects at the pre-investment stage of their implementation. The purpose of the article is to analyze and prove the hypothesis about the impact of communications with gamification elements on the development of civil society. The methodology of the article includes theoretical and empirical research methods: blitz and in-depth interviews, observation, analysis, methods of digital and visual anthropology. It is proposed to focus on visualizing the future image of the territory, organizing events that attract interested citizens, leaders of the professional community and government officials, discussing proposals, opinions and wishes of citizens through various means of communication. This scientific novelty is of great practical importance, as it inspires confidence on the part of the main users of urban spaces, creates an emotional attachment to a particular place and contributes to the formation of a proactive position of citizens, including in solving environmental problems and preserving cultural heritage.
Язык оригиналаАнглийский
Название основной публикацииLecture Notes in Networks and Systems
Подзаголовок основной публикацииbook
ИздательSpringer
ГлаваChapter 13
Страницы147-159
Число страниц13
Том830 LNNS
ISBN (печатное издание)978-303148019-5
DOI
СостояниеОпубликовано - 24 нояб. 2023

Серия публикаций

НазваниеThe World of Games: Technologies for Experimenting, Thinking, Learning
Том830
ISSN (печатное издание)2367-3370
ISSN (электронное издание)2367-3389

ID: 49831427