Standard

A Numerical Construction Algorithm of Nash and Stackelberg Solutions for Two-person Non-zero Sum Linear Positional Differential Games. / Kleimenov, Anatolii F.; Osipov, Sergei I.; Kuvshinov, Dmitry R.
IFAC Proceedings Volumes (IFAC-PapersOnline): book. Том 42 2. ред. IFAC Secretariat, 2009. стр. 193-198 (IFAC-PapersOnline (IFAC Proceedings Volumes)).

Результаты исследований: Глава в книге, отчете, сборнике статейМатериалы конференцииРецензирование

Harvard

Kleimenov, AF, Osipov, SI & Kuvshinov, DR 2009, A Numerical Construction Algorithm of Nash and Stackelberg Solutions for Two-person Non-zero Sum Linear Positional Differential Games. в IFAC Proceedings Volumes (IFAC-PapersOnline): book. 2 изд., Том. 42, IFAC-PapersOnline (IFAC Proceedings Volumes), IFAC Secretariat, стр. 193-198. https://doi.org/10.3182/20090506-3-SF-4003.00036

APA

Kleimenov, A. F., Osipov, S. I., & Kuvshinov, D. R. (2009). A Numerical Construction Algorithm of Nash and Stackelberg Solutions for Two-person Non-zero Sum Linear Positional Differential Games. в IFAC Proceedings Volumes (IFAC-PapersOnline): book (2 ред., Том 42, стр. 193-198). (IFAC-PapersOnline (IFAC Proceedings Volumes)). IFAC Secretariat. https://doi.org/10.3182/20090506-3-SF-4003.00036

Vancouver

Kleimenov AF, Osipov SI, Kuvshinov DR. A Numerical Construction Algorithm of Nash and Stackelberg Solutions for Two-person Non-zero Sum Linear Positional Differential Games. в IFAC Proceedings Volumes (IFAC-PapersOnline): book. 2 ред. Том 42. IFAC Secretariat. 2009. стр. 193-198. (IFAC-PapersOnline (IFAC Proceedings Volumes)). doi: 10.3182/20090506-3-SF-4003.00036

Author

Kleimenov, Anatolii F. ; Osipov, Sergei I. ; Kuvshinov, Dmitry R. / A Numerical Construction Algorithm of Nash and Stackelberg Solutions for Two-person Non-zero Sum Linear Positional Differential Games. IFAC Proceedings Volumes (IFAC-PapersOnline): book. Том 42 2. ред. IFAC Secretariat, 2009. стр. 193-198 (IFAC-PapersOnline (IFAC Proceedings Volumes)).

BibTeX

@inproceedings{814f2aad767145868678d917113756b3,
title = "A Numerical Construction Algorithm of Nash and Stackelberg Solutions for Two-person Non-zero Sum Linear Positional Differential Games",
abstract = "The report evolves a method, which uses the formalization and results of positional antagonistic di{\'e}rential games theory, developed by N. N. Krasovskii and his scientific school, for constructing solutions of a class of non-antagonistic di{\'e}rential games. The method transforms non-antagonistic game into so-called non-standard optimal control problem. Numerical solutions for Stackelberg games are constructed by an algorithm developed by S. Osipov. Numerical Nash solution construction algorithm based upon auxiliary bimatrix games sequence is presented. Used computational geometry algorithms include convex hull construction, union and intersection of polygons and a Minkowski sum for polygons. Results of numerical experiment for a material point motion in plane are presented. The point is moved by force formed by two players. Every player has his personal target point. Among the obtained results, there is a Nash solution such that along the corresponding trajectory the position of the game is non-antagonistic, at first, and then becomes globally antagonistic starting from some moment of time.",
author = "Kleimenov, {Anatolii F.} and Osipov, {Sergei I.} and Kuvshinov, {Dmitry R.}",
year = "2009",
month = jan,
day = "1",
doi = "10.3182/20090506-3-SF-4003.00036",
language = "English",
isbn = "978-390266142-5",
volume = "42",
series = "IFAC-PapersOnline (IFAC Proceedings Volumes)",
publisher = "IFAC Secretariat",
pages = "193--198",
booktitle = "IFAC Proceedings Volumes (IFAC-PapersOnline)",
address = "Austria",
edition = "2",

}

RIS

TY - GEN

T1 - A Numerical Construction Algorithm of Nash and Stackelberg Solutions for Two-person Non-zero Sum Linear Positional Differential Games

AU - Kleimenov, Anatolii F.

AU - Osipov, Sergei I.

AU - Kuvshinov, Dmitry R.

PY - 2009/1/1

Y1 - 2009/1/1

N2 - The report evolves a method, which uses the formalization and results of positional antagonistic diérential games theory, developed by N. N. Krasovskii and his scientific school, for constructing solutions of a class of non-antagonistic diérential games. The method transforms non-antagonistic game into so-called non-standard optimal control problem. Numerical solutions for Stackelberg games are constructed by an algorithm developed by S. Osipov. Numerical Nash solution construction algorithm based upon auxiliary bimatrix games sequence is presented. Used computational geometry algorithms include convex hull construction, union and intersection of polygons and a Minkowski sum for polygons. Results of numerical experiment for a material point motion in plane are presented. The point is moved by force formed by two players. Every player has his personal target point. Among the obtained results, there is a Nash solution such that along the corresponding trajectory the position of the game is non-antagonistic, at first, and then becomes globally antagonistic starting from some moment of time.

AB - The report evolves a method, which uses the formalization and results of positional antagonistic diérential games theory, developed by N. N. Krasovskii and his scientific school, for constructing solutions of a class of non-antagonistic diérential games. The method transforms non-antagonistic game into so-called non-standard optimal control problem. Numerical solutions for Stackelberg games are constructed by an algorithm developed by S. Osipov. Numerical Nash solution construction algorithm based upon auxiliary bimatrix games sequence is presented. Used computational geometry algorithms include convex hull construction, union and intersection of polygons and a Minkowski sum for polygons. Results of numerical experiment for a material point motion in plane are presented. The point is moved by force formed by two players. Every player has his personal target point. Among the obtained results, there is a Nash solution such that along the corresponding trajectory the position of the game is non-antagonistic, at first, and then becomes globally antagonistic starting from some moment of time.

UR - http://www.scopus.com/inward/record.url?partnerID=8YFLogxK&scp=79960965658

U2 - 10.3182/20090506-3-SF-4003.00036

DO - 10.3182/20090506-3-SF-4003.00036

M3 - Conference contribution

SN - 978-390266142-5

VL - 42

T3 - IFAC-PapersOnline (IFAC Proceedings Volumes)

SP - 193

EP - 198

BT - IFAC Proceedings Volumes (IFAC-PapersOnline)

PB - IFAC Secretariat

ER -

ID: 38902928