1. 2023
  2. Using Game Practices to Identify Teams Capable of Generating Entrepreneurial Ideas: book chapter

    Larionova, V., Goncharova, N., Daineko, L., Zaitseva, E. & Bespamyatnykh, E. V., 18 Nov 2023, The World of Games: Technologies for Experimenting, Thinking, Learning: book. Bylieva, D. & Nordmann, A. (eds.). Springer Science and Business Media B.V., Vol. 829. p. 97-113 17 p. (Lecture Notes in Networks and Systems).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

ID: 65900