Research output

  1. Gamification in Education: A Literature Review

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  2. Application of Phygital Games at the University in the Context of Digitalization

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  3. Using Game Practices to Identify Teams Capable of Generating Entrepreneurial Ideas: book chapter

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

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