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Communications Using Gamification for the Implementation of Urban Projects: book chapter. / Nalimova, Ekaterina; Larionova, Viola; Stepanova, Natalia.
Lecture Notes in Networks and Systems: book. Vol. 830 LNNS Springer, 2023. p. 147-159 (The World of Games: Technologies for Experimenting, Thinking, Learning; Vol. 830).

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Harvard

Nalimova, E, Larionova, V & Stepanova, N 2023, Communications Using Gamification for the Implementation of Urban Projects: book chapter. in Lecture Notes in Networks and Systems: book. vol. 830 LNNS, The World of Games: Technologies for Experimenting, Thinking, Learning, vol. 830, Springer, pp. 147-159. https://doi.org/10.1007/978-3-031-48020-1_13

APA

Nalimova, E., Larionova, V., & Stepanova, N. (2023). Communications Using Gamification for the Implementation of Urban Projects: book chapter. In Lecture Notes in Networks and Systems: book (Vol. 830 LNNS, pp. 147-159). (The World of Games: Technologies for Experimenting, Thinking, Learning; Vol. 830). Springer. https://doi.org/10.1007/978-3-031-48020-1_13

Vancouver

Nalimova E, Larionova V, Stepanova N. Communications Using Gamification for the Implementation of Urban Projects: book chapter. In Lecture Notes in Networks and Systems: book. Vol. 830 LNNS. Springer. 2023. p. 147-159. (The World of Games: Technologies for Experimenting, Thinking, Learning). doi: 10.1007/978-3-031-48020-1_13

Author

Nalimova, Ekaterina ; Larionova, Viola ; Stepanova, Natalia. / Communications Using Gamification for the Implementation of Urban Projects : book chapter. Lecture Notes in Networks and Systems: book. Vol. 830 LNNS Springer, 2023. pp. 147-159 (The World of Games: Technologies for Experimenting, Thinking, Learning).

BibTeX

@inproceedings{30e6cb4d96214079a039a345a6180505,
title = "Communications Using Gamification for the Implementation of Urban Projects: book chapter",
abstract = "The article deals with topical issues of using digital technologies to involve the active population in the promotion of urban projects at the pre-investment stage of their implementation. The purpose of the article is to analyze and prove the hypothesis about the impact of communications with gamification elements on the development of civil society. The methodology of the article includes theoretical and empirical research methods: blitz and in-depth interviews, observation, analysis, methods of digital and visual anthropology. It is proposed to focus on visualizing the future image of the territory, organizing events that attract interested citizens, leaders of the professional community and government officials, discussing proposals, opinions and wishes of citizens through various means of communication. This scientific novelty is of great practical importance, as it inspires confidence on the part of the main users of urban spaces, creates an emotional attachment to a particular place and contributes to the formation of a proactive position of citizens, including in solving environmental problems and preserving cultural heritage.",
author = "Ekaterina Nalimova and Viola Larionova and Natalia Stepanova",
year = "2023",
month = nov,
day = "24",
doi = "10.1007/978-3-031-48020-1_13",
language = "English",
isbn = "978-303148019-5",
volume = "830 LNNS",
series = "The World of Games: Technologies for Experimenting, Thinking, Learning",
publisher = "Springer",
pages = "147--159",
booktitle = "Lecture Notes in Networks and Systems",
address = "Germany",

}

RIS

TY - GEN

T1 - Communications Using Gamification for the Implementation of Urban Projects

T2 - book chapter

AU - Nalimova, Ekaterina

AU - Larionova, Viola

AU - Stepanova, Natalia

PY - 2023/11/24

Y1 - 2023/11/24

N2 - The article deals with topical issues of using digital technologies to involve the active population in the promotion of urban projects at the pre-investment stage of their implementation. The purpose of the article is to analyze and prove the hypothesis about the impact of communications with gamification elements on the development of civil society. The methodology of the article includes theoretical and empirical research methods: blitz and in-depth interviews, observation, analysis, methods of digital and visual anthropology. It is proposed to focus on visualizing the future image of the territory, organizing events that attract interested citizens, leaders of the professional community and government officials, discussing proposals, opinions and wishes of citizens through various means of communication. This scientific novelty is of great practical importance, as it inspires confidence on the part of the main users of urban spaces, creates an emotional attachment to a particular place and contributes to the formation of a proactive position of citizens, including in solving environmental problems and preserving cultural heritage.

AB - The article deals with topical issues of using digital technologies to involve the active population in the promotion of urban projects at the pre-investment stage of their implementation. The purpose of the article is to analyze and prove the hypothesis about the impact of communications with gamification elements on the development of civil society. The methodology of the article includes theoretical and empirical research methods: blitz and in-depth interviews, observation, analysis, methods of digital and visual anthropology. It is proposed to focus on visualizing the future image of the territory, organizing events that attract interested citizens, leaders of the professional community and government officials, discussing proposals, opinions and wishes of citizens through various means of communication. This scientific novelty is of great practical importance, as it inspires confidence on the part of the main users of urban spaces, creates an emotional attachment to a particular place and contributes to the formation of a proactive position of citizens, including in solving environmental problems and preserving cultural heritage.

UR - http://www.scopus.com/inward/record.url?partnerID=8YFLogxK&scp=85178595990

U2 - 10.1007/978-3-031-48020-1_13

DO - 10.1007/978-3-031-48020-1_13

M3 - Conference contribution

SN - 978-303148019-5

VL - 830 LNNS

T3 - The World of Games: Technologies for Experimenting, Thinking, Learning

SP - 147

EP - 159

BT - Lecture Notes in Networks and Systems

PB - Springer

ER -

ID: 49831427