The article examines various classifi cations of the video games by the Russian and foreign authors. Until present time, the existence of several approaches to this phenomenon studying has been recognized. Some rely on the social sciences, while others focus on the gaming industry studying. The described approach is culturological, but does not equate games with art. However, such an identifi cation is observed in a number of modern studies. As a result, we propose our own classifi cation of video games, based on the culture's morphology system of elements.
Translated title of the contributionVIDEO GAMES DIFF ERENTIATION IN THE FRAMEWORK OF THE CULTUROLOGICAL RESEARCH OF THE MEDIA
Original languageRussian
Pages (from-to)12-22
Number of pages11
JournalИзвестия Уральского федерального университета. Серия 1: Проблемы образования, науки и культуры
Volume27
Issue number1
DOIs
Publication statusPublished - 2021

    Level of Research Output

  • VAK List

    GRNTI

  • 19.41.00

ID: 21198625