Research output

  1. Gamification of the Middle Ages: Educational Discourse of “Kingdom Come: Deliverance”

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  2. Gamification of the middle ages : Educational dimension of user modifications of “Total War: Medieval II”

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  3. Religious discourse of video game-based learning: Virtual paganism and the problem of breaking the first commandment

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

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